![]() These games doubled as business simulators which appealed to his concept to "entertain and educate" with the company's products. His English Dream titles followed the idea more literally. The company's interest in merchandise started during the mid-1980s through guidebooks and comics. Yoichi even authored books himself to further explain historical or fantasy subjects which garnered his interest. In 1994, the first Angelique game was released to the video game market. It is widely known as the first game to be created by women and for women, and it is regarded to have started the Otome game genre. Angelique also started the company's other focus to cater to the female audience, something which most video game companies were not committed to doing at the time. Keiko is a strong believer in marketing towards women, thus leading to the creation of the Neoromance series in Japan.ĭuring the late nineties, developers of the company sought to break the mold of the company's reputation as a simulation creator. Naruto offline games no.1 mobile game series# They created the sub-division known as Omega Force with the primary objective of creating action titles. They first created two fighting games, an action-adventure game, and a shooting game which had modest success overseas. The team's leap to popularity happened when Dynasty Warriors 2 was released for the PlayStation 2. ![]()
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